OAuth2Lib/util/thread_queue.h

186 lines
4.9 KiB
C

#ifndef _OAUTH2LIB_UTIL_THREAD_QUEUE_
#define _OAUTH2LIB_UTIL_THREAD_QUEUE_
// https://stackoverflow.com/questions/4577961/pthread-synchronized-blocking-queue
#include <pthread.h>
/**
* @defgroup ThreadQueue ThreadQueue
*
* Little API for waitable queues, typically used for passing messages
* between threads.
*
*/
/**
* @mainpage
*/
/**
* A thread message.
*
* @ingroup ThreadQueue
*
* This is used for passing to #thread_queue_get for retreive messages.
* the date is stored in the data member, the message type in the #msgtype.
*
* Typical:
* @code
* struct threadmsg;
* struct myfoo *foo;
* while(1)
* ret = thread_queue_get(&queue,NULL,&message);
* ..
* foo = msg.data;
* switch(msg.msgtype){
* ...
* }
* }
* @endcode
*
*/
struct threadmsg{
/**
* Holds the data.
*/
void *data;
/**
* Holds the messagetype
*/
long msgtype;
/**
* Holds the current queue lenght. Might not be meaningful if there's several readers
*/
long qlength;
};
/**
* A TthreadQueue
*
* @ingroup ThreadQueue
*
* You should threat this struct as opaque, never ever set/get any
* of the variables. You have been warned.
*/
struct threadqueue {
/**
* Length of the queue, never set this, never read this.
* Use #threadqueue_length to read it.
*/
long length;
/**
* Mutex for the queue, never touch.
*/
pthread_mutex_t mutex;
/**
* Condition variable for the queue, never touch.
*/
pthread_cond_t cond;
/**
* Internal pointers for the queue, never touch.
*/
struct msglist *first,*last;
/**
* Internal cache of msglists
*/
struct msglist *msgpool;
/**
* No. of elements in the msgpool
*/
long msgpool_length;
};
/**
* Initializes a queue.
*
* @ingroup ThreadQueue
*
* thread_queue_init initializes a new threadqueue. A new queue must always
* be initialized before it is used.
*
* @param queue Pointer to the queue that should be initialized
* @return 0 on success see pthread_mutex_init
*/
int thread_queue_init(struct threadqueue *queue);
/**
* Adds a message to a queue
*
* @ingroup ThreadQueue
*
* thread_queue_add adds a "message" to the specified queue, a message
* is just a pointer to a anything of the users choice. Nothing is copied
* so the user must keep track on (de)allocation of the data.
* A message type is also specified, it is not used for anything else than
* given back when a message is retreived from the queue.
*
* @param queue Pointer to the queue on where the message should be added.
* @param data the "message".
* @param msgtype a long specifying the message type, choice of the user.
* @return 0 on succes ENOMEM if out of memory EINVAL if queue is NULL
*/
int thread_queue_add(struct threadqueue *queue, void *data, long msgtype);
/**
* Gets a message from a queue
*
* @ingroup ThreadQueue
*
* thread_queue_get gets a message from the specified queue, it will block
* the caling thread untill a message arrives, or the (optional) timeout occurs.
* If timeout is NULL, there will be no timeout, and thread_queue_get will wait
* untill a message arrives.
*
* struct timespec is defined as:
* @code
* struct timespec {
* long tv_sec; // seconds
* long tv_nsec; // nanoseconds
* };
* @endcode
*
* @param queue Pointer to the queue to wait on for a message.
* @param timeout timeout on how long to wait on a message
* @param msg pointer that is filled in with mesagetype and data
*
* @return 0 on success EINVAL if queue is NULL ETIMEDOUT if timeout occurs
*/
int thread_queue_get(struct threadqueue *queue, const struct timespec *timeout, struct threadmsg *msg);
/**
* Gets the length of a queue
*
* @ingroup ThreadQueue
*
* threadqueue_length returns the number of messages waiting in the queue
*
* @param queue Pointer to the queue for which to get the length
* @return the length(number of pending messages) in the queue
*/
long thread_queue_length( struct threadqueue *queue );
/**
* @ingroup ThreadQueue
* Cleans up the queue.
*
* threadqueue_cleanup cleans up and destroys the queue.
* This will remove all messages from a queue, and reset it. If
* freedata is != 0 free(3) will be called on all pending messages in the queue
* You cannot call this if there are someone currently adding or getting messages
* from the queue.
* After a queue have been cleaned, it cannot be used again untill #thread_queue_init
* has been called on the queue.
*
* @param queue Pointer to the queue that should be cleaned
* @param freedata set to nonzero if free(3) should be called on remaining
* messages
* @return 0 on success EINVAL if queue is NULL EBUSY if someone is holding any locks on the queue
*/
int thread_queue_cleanup(struct threadqueue *queue, int freedata);
#endif //_OAUTH2LIB_UTIL_THREAD_QUEUE_